2017-12-15Diskussionspapier DOI: 10.18452/18617
Effectiveness of gaming for communicating and teaching climate change
Games are increasingly proposed as an innovative way to convey scientific insights on the climateeconomic system to students, non-experts and the wider public. Yet, it is not clear if games can meet such expectations. We present quantitative evidence on the effectiveness of a simulation game for communicating and teaching international climate politics. We use a sample of over two hundred students from Germany playing the simulation game KEEP COOL. We combine pre- and postgame surveys on climate politics with data on individual in-game decisions. Our key findings are that gaming increases the sense of personal responsibility, the confidence in politics for climate change mitigation, and makes more optimistic about international cooperation in climate politics. Furthermore, players that chose to defect in the game become more optimistic about international cooperation but less confident about politics. We conclude that simulation games can facilitate experiential learning about the difficulties of international climate politics and thereby complement both conventional communication and teaching methods.