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2017-03-24Konferenzveröffentlichung DOI: 10.18452/1451
Gamification Elements and Their Perception by Different Gamer Types
A Case Study for a Project Management Software
Lipinski, Alexander von Janta
Weber, Henrik
Kölle, Ralph
Mandl, Thomas
Philosophische Fakultät
Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever had a positive and significant correlation with a positive judgment of rewards points.
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DOI
10.18452/1451
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https://doi.org/10.18452/1451
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