Logo of Humboldt-Universität zu BerlinLogo of Humboldt-Universität zu Berlin
edoc-Server
Open-Access-Publikationsserver der Humboldt-Universität
de|en
Header image: facade of Humboldt-Universität zu Berlin
View Item 
  • edoc-Server Home
  • Artikel und Monographien
  • Zweitveröffentlichungen
  • View Item
  • edoc-Server Home
  • Artikel und Monographien
  • Zweitveröffentlichungen
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.
All of edoc-ServerCommunity & CollectionTitleAuthorSubjectThis CollectionTitleAuthorSubject
PublishLoginRegisterHelp
StatisticsView Usage Statistics
All of edoc-ServerCommunity & CollectionTitleAuthorSubjectThis CollectionTitleAuthorSubject
PublishLoginRegisterHelp
StatisticsView Usage Statistics
View Item 
  • edoc-Server Home
  • Artikel und Monographien
  • Zweitveröffentlichungen
  • View Item
  • edoc-Server Home
  • Artikel und Monographien
  • Zweitveröffentlichungen
  • View Item
2015-02-05Zeitschriftenartikel DOI: 10.3389/fnhum.2015.00040
Video game training and the reward system
Lorenz, Robert cc
Gleich, Tobias
Gallinat, Jürgen
Kühn, Simone cc
Humboldt-Universität (insgesamt)
Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training. Fifty healthy participants were randomly assigned to a video game training (TG) or control group (CG). Before and after training/control period, functional magnetic resonance imaging (fMRI) was conducted using a non-video game related reward task. At pretest, both groups showed strongest activation in ventral striatum (VS) during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated. This longitudinal study revealed that video game training may preserve reward responsiveness in the VS in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.
Files in this item
Thumbnail
fnhum-09-00040.pdf — Adobe PDF — 1.486 Mb
MD5: 9fa116e4029fc96962ac74c7e9872e63
Thumbnail
Data_Sheet_1.PDF — Adobe PDF — 53.70 Kb
MD5: e4c8bc78b2fa281348a14d4e309972c1
fnhum-09-00040-g001.tif — TIFF image — 24.83 Mb
MD5: ca53306a6281ad47b34e8ed66547e067
fnhum-09-00040-g002.tif — TIFF image — 13.54 Mb
MD5: 3550b46e832be8e8b2aa1c19a0083e37
fnhum-09-00040-g003.tif — TIFF image — 19.62 Mb
MD5: 1026feaf9c4afdb7a6cc0b6ecb846cf8
Cite
BibTeX
EndNote
RIS
(CC BY 4.0) Attribution 4.0 International(CC BY 4.0) Attribution 4.0 International
Details
DINI-Zertifikat 2019OpenAIRE validatedORCID Consortium
Imprint Policy Contact Data Privacy Statement
A service of University Library and Computer and Media Service
© Humboldt-Universität zu Berlin
 
DOI
10.3389/fnhum.2015.00040
Permanent URL
https://doi.org/10.3389/fnhum.2015.00040
HTML
<a href="https://doi.org/10.3389/fnhum.2015.00040">https://doi.org/10.3389/fnhum.2015.00040</a>