Zur Kurzanzeige

2015-10-30Zeitschriftenartikel DOI: 10.18452/21291
Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
dc.contributor.authorKuschpel, Maxim S.
dc.contributor.authorLiu, Shuyan
dc.contributor.authorSchad, Daniel
dc.contributor.authorHeinzel, Stephan
dc.contributor.authorHeinz, Andreas
dc.contributor.authorRapp, Michael
dc.date.accessioned2020-03-13T09:20:37Z
dc.date.available2020-03-13T09:20:37Z
dc.date.issued2015-10-30none
dc.date.updated2019-10-25T18:25:58Z
dc.identifier.urihttp://edoc.hu-berlin.de/18452/22036
dc.description.abstractThe interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity.eng
dc.language.isoengnone
dc.publisherHumboldt-Universität zu Berlin
dc.rights(CC BY 4.0) Attribution 4.0 Internationalger
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectbreak interventionseng
dc.subjectcomputer gameseng
dc.subjectmozart effecteng
dc.subjectworking memoryeng
dc.subjectattentioneng
dc.subjectcognitive resourceseng
dc.subjectmind wanderingeng
dc.subject.ddc150 Psychologienone
dc.titleDifferential effects of wakeful rest, music and video game playing on working memory performance in the n-back tasknone
dc.typearticle
dc.identifier.urnurn:nbn:de:kobv:11-110-18452/22036-3
dc.identifier.doihttp://dx.doi.org/10.18452/21291
dc.type.versionpublishedVersionnone
local.edoc.pages11none
local.edoc.type-nameZeitschriftenartikel
local.edoc.container-typeperiodical
local.edoc.container-type-nameZeitschrift
dc.description.versionPeer Reviewednone
dc.identifier.eissn1664-1078
dcterms.bibliographicCitation.doi10.3389/fpsyg.2015.01683none
dcterms.bibliographicCitation.journaltitleFrontiers in psychologynone
dcterms.bibliographicCitation.volume6none
dcterms.bibliographicCitation.articlenumber1683
dcterms.bibliographicCitation.originalpublishernameFrontiers Media S.A.none
dcterms.bibliographicCitation.originalpublisherplaceLausannenone
bua.import.affiliationKuschpel, Maxim S.; Department of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte), Berlin, Germanynone
bua.import.affiliationLiu, Shuyan; Department of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte), Berlin, Germanynone
bua.import.affiliationSchad, Daniel J.; Department of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte), Berlin, Germanynone
bua.import.affiliationHeinzel, Stephan; Department of Psychology, Humboldt-Universität zu Berlin, Berlin, Germanynone
bua.import.affiliationHeinz, Andreas; Department of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte), Berlin, Germanynone
bua.import.affiliationRapp, Michael A.; Department of Psychiatry and Psychotherapy, Charité Universitätsmedizin Berlin (Campus Charité Mitte), Berlin, Germanynone
bua.departmentLebenswissenschaftliche Fakultätnone

Zur Kurzanzeige