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2024-01-05Zeitschriftenartikel DOI: 10.18452/28765
The light side of gaming: creativity and brain plasticity
dc.contributor.authorGanter-Argast, Christiane
dc.contributor.authorSchipper, Marc
dc.contributor.authorShamsrizi, Manouchehr
dc.contributor.authorStein, Christian
dc.contributor.authorKhalil, Radwa
dc.date.accessioned2024-05-27T12:33:45Z
dc.date.available2024-05-27T12:33:45Z
dc.date.issued2024-01-05none
dc.date.updated2024-04-16T09:06:43Z
dc.identifier.urihttp://edoc.hu-berlin.de/18452/29353
dc.description.abstractCould gaming enhance brain plasticity and executive functions (EFs) by fostering creativity? We identify vital benefits from further research exploring the relationship between games, brain plasticity, and creativity. The ongoing progress in neuroscience research in these three disciplines offers many possibilities and prospects for impactful therapy. Therefore, we emphasize the significance of investigating the untapped potentials of using games in creative therapy—our perspective on the often-overlooked neuroscientific aspect of creativity concerning health and wellbeing. One of these potentials is examining games as a therapeutic tool, focusing on their capacity to inspire and engage the imagination and other mental operators shared with creativity. Using a game as a therapeutic approach may boost brain plasticity, which may help them reduce their cognitive impairments by improving their EFs. This review offers a comprehensive outline of the latest advancements in the literature on games that tie to creativity through enhancing brain plasticity and EFs. Communicating this knowledge can furnish countless possibilities to improve our overall health and wellbeing and foster a positive perspective in individuals affected by anxiety.eng
dc.language.isoengnone
dc.publisherHumboldt-Universität zu Berlin
dc.rights(CC BY 4.0) Attribution 4.0 Internationalger
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectart therapyeng
dc.subjectbrain plasticityeng
dc.subjectcreativityeng
dc.subjectexecutive functionseng
dc.subjectfloweng
dc.subjectgameeng
dc.subjectanxietyeng
dc.subject.ddc150 Psychologienone
dc.titleThe light side of gaming: creativity and brain plasticitynone
dc.typearticle
dc.identifier.urnurn:nbn:de:kobv:11-110-18452/29353-8
dc.identifier.doihttp://dx.doi.org/10.18452/28765
dc.type.versionpublishedVersionnone
local.edoc.pages12none
local.edoc.type-nameZeitschriftenartikel
local.edoc.container-typeperiodical
local.edoc.container-type-nameZeitschrift
dc.description.versionPeer Reviewednone
dc.identifier.eissn1662-5161
dcterms.bibliographicCitation.doi10.3389/fnhum.2023.1280989
dcterms.bibliographicCitation.journaltitleFrontiers in human neurosciencenone
dcterms.bibliographicCitation.volume17none
dcterms.bibliographicCitation.articlenumber1280989none
dcterms.bibliographicCitation.originalpublishernameFrontiers Research Foundationnone
dcterms.bibliographicCitation.originalpublisherplaceLausannenone
bua.departmentCluster im Rahmen der Exzellenzinitiativenone

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